Lesson 12
Geometry and Animation
Welcome
In this lesson, we will continue our exploration of Geometry by learning about some of its more advanced features. There are many things you can do with the Geometry application once you learn your way around. It is a great tool to use to help you decide whether or not a theorem is true before trying to prove it!
Lesson Goals
- To learn how to create an animation
- To understand constraints in Geometry
- To be able to state Thales' Theorem
- To be able to perform basic constructions
In Lesson 12 you will learn how to:
- Create an animation
- Generate a trace point
- Create an animation table
- Use construction tools
Upon completion of this lesson you will be able to answer the following questions:
- How do you add an animation?
- What does it mean to constrain something?
- How do you constrain something?
- How do you know what information is showing in the measurement box?
- How do you create an animation table?
- How do you construct the midpoint of a line segment?
- What does bisecting an angle of a triangle do to the side opposite it?
Time Required
About 60 minutes.